After each game, players will receive new treasures and player cards that allow them to become more powerful. The Expeditions allow for both deck-building and for decisions and planning akin to deck construction. Aeon's End: The New Age (FINAL HOURS!) The order in which you cast spells from your breaches at the beginning of your turn will determine the order in which they are put into your discard pile. You will receive one copy of Aeon's End: The New Age and Shattered Dreams including all of the stretch goals + two waves of content: Aeon’s End, Aeon’s End: War Eternal, or Aeon’s End: Legacy. The way all unpredictability is embodied by the Nemesis you’re fighting and how the breach mage represents predictability and order makes for an extremely intense feeling of conflict. Although the narrative isn’t particularly strong, the sense of discovery and progression is built into the mechanisms. While you have control over your powers and abilities and how to use them, the surrounding circumstances are unpredictable. Aeon’s End: The New Age introduces the Expedition system into the Aeon’s End universe which allows players to replay all of the content they own in a short campaign format.After each game, players will receive new treasures … The introductory Expedition is presented Legacy style and comes with a story. This pledge also contains all three "waves" of previously released content for Aeon's End. Aeon's End Wave 2 (Aeon’s End: War Eternal, Outer Dark, Void) http://actionphasegames.com/ Search for: Aeon’s End Home Pages; Aeon’s End The rules are, clear, concise, clean and easy to grasp, and presented to the first-time player in a very accessible way. It integrates with the previous content released for the game and introduces a new mode of playing called the Expedition system, which is a way of using the Aeon’s End content you have to play short campaigns. Spells are… Spells! D2. Although the basic rules of the game are excellent and the system has a lot going for it in terms of variation, balance between skill and chance and so on, the gradual construction of the Market, which is reminiscent of deck construction in collectible card games, and the prospect of using all the content available in the game within the Expedition system, is a big deal to me. When a new card is added to the deck it goes to the top of the discard pile. I played it every night for a week, and then I ordered all content available for the game. You’re introduced to the game through an Expedition that’s set up like a mini Legacy game. Aeon’s End: The New Age. The Legacy style introduction to the Expedition system is exciting. An ordinary game of Aeon’s End is set up using randomization to decide what mages and player cards are available and what Nemesis to fight. You’re sent out to find some missing breach mage colleagues. Aeon's End: The New Age Despite that a lot of care has been taken to provide all breach mages and Nemeses with background stories, and despite that this game takes place within what seems to be a thoroughly built world, what you do while playing the game feels somewhat isolated from the world and its rich history. Despite the simplicity of the rules, every turn offers an intriguing challenge and every decision matters. After each game, players will receive new treasures and player cards that allow them to become more powerful. Nach jedem Spiel erhalten die Spieler neue Schätze und Spielerkarten, die es ihnen ermöglichen, mächtiger zu werden. This is one in a series of posts regarding the board game Aeon’s End: The New Age. The Expeditions, however, suit me really well. D3. In Aeon’s End the players take on the roles of breach mages, powerful magicians who try to save the last bastion of civilization, Gravehold, from the evil Nemeses. After each game, players will receive new treasures and player cards that allow them to become more powerful. After each game, players will receive new treasures and player cards that allow them to become more powerful. Shipping and Taxes are not included and will be charged in the Pledge Manager. Help keep Rahdo running @ http://patreon.com/rahdo !!! The New Age is a standalone expansion that can be mixed and matched with the other standalone games. I’m on the fence about the artwork. Gems give you power to acquire new cards and open breaches, among other things. Aeon’s End: The New Age introduces the Expedition system into the Aeon's End universe which allows players to replay all of the content they own in a short campaign format. J'ai donné à chaque vague une lettre et à chaque boite un chiffre (A1, A2, B1...). See the Backer Levels section for more details. The simple and clean rules, the well-written rule book and the thoughtful packaging and presentation makes the game very easy to approach and learn. Your email address will not be published. This pledge also contains two "waves" of previously released content for Aeon's End. https://www.kickstarter.com/projects/2012515236/aeons-end-the-new-age I always want some randomness and imperfect information in my games. The New Age is the fourth stand-alone iteration of Aeon’s End, a cooperative deck-building game with a fantasy theme designed by Kevin Riley. Aeon's End est découpé en vagues composées d'une boite autonome puis d'extensions. It ranges from silly through bland to great. The Nemesis you’re up against has its own deck, and this deck has semi-randomized content that’s shuffled before the game. I decided right away that I wanted to play “true solo”, with just one character, and I’ve kept playing that way since. What mage you play and what Nemesis you’re up against will inform the deck-building decisions you make throughout the game. Each breach mage starts with their own unique deck of ten cards and their own unique power. When the Nemesis gets two turns in a row that can really mess up your plans. The introductory game is an Expedition. Na elk spel ontvangen spelers nieuwe schatten en spelerskaarten waarmee ze krachtiger kunnen worden. Aeon's End: Shattered Dreams Like in the seminal deck-builder Dominion, there is a Market with cards that can be added to your deck. After each game, players will receive new treasures and player cards that allow them to become more powerful. All the stretch goals unlocked during this campaign Aeon’s End: The New Age introduces the Expedition system into the Aeon's End universe which allows players to replay all of the content they own in a short campaign format. An effect that allows a spell you’ve cast to be put in an ally’s hand, for example, would put that spell into your hand instead, making it possible to prep it again right away. Aeon’s End: The New Age introduces the Expedition system which allows players to replay all of the content they own in a short campaign format. Aeon's End: The New Age introduceert het Expedition-systeem in het universum van Aeon's End, waarmee spelers alle content die ze bezitten in een korte campagne-indeling kunnen spelen. Aeon's End: The New Age The New Age is the fourth stand-alone iteration of Aeon’s End, a cooperative deck-building game with a fantasy theme designed by Kevin Riley. It doesn’t hurt that the components are of excellent quality and that the layout, symbology and wording on cards, tokens and boards is very clear. These can be used to change your breach mage’s unique starting deck and to bend some of the rules in ways that hopefully align with your strategy. See the Backer Levels section for more details. Required fields are marked *. The character artwork is cartoony but not goofy. Not checked. You never shuffle your deck – the discard pile is simply flipped over when your deck runs out of cards. You will receive one copy of Aeon's End: The New Age and Shattered Dreams including all of the stretch goals + all three other waves of content: Aeon’s End, Aeon’s End: War Eternal, and Aeon’s End: Legacy. Aeon's End Wave 1 (Aeon's End, Depths, Nameless) Description. This means that any card or effect that refers to an ally (which usually means another players mage) now refer to you. See Shipping & Taxes for more information. Aeon’s End: The New Age introduces the Expedition system into the Aeon's End universe which allows players to replay all of the content they own in a short campaign format. Buy Aeons End The New Age online on Amazon.ae at best prices. The new characters are phenomenal, adding new and unique concepts to the game. Ages: 14+ Includes: The simple core system and the huge amount of content, which is a feature of many deck-builders with lots of expansions, is a selling point in itself. Aeon’s End does deck-building in its own way. Kevin Riley has done an impressive job. D. The New Age. If you don’t particularly care for what the Expedition mode offers but want a great game that you can play once in a while for about an hour, you’d probably be fine with either stand-alone iteration of Aeon’s End. When you defeat a Nemesis you also discover more player cards. A cooperative deck-building game of post-apocalyptic fantasy survival for 1-4 players. It takes place after the events in Aeon’s End: Legacy, and Legacy is the obvious starting point if story is what you want. If the reader would like to know more about The New Age, Raz’s review of The New Age is excellent and very informed. Despite this the Nemeses usually manage to wreak some havoc on you and your beloved Gravehold, and if not they at least summon an evil minion to aid them when their onslaught continues on their next turn. Sometimes you have to postpone casting a spell to let it stay attached to the breach, since you plan to acquire a new card and you want to draw it next turn, for example. I guess that sums up my thoughts pretty well, but let’s have a look at some of the details! I easily found that information online, though: two Nemesis cards and four player cards for a normal difficulty, and two Nemesis cards and three player cards if you’d like more of a challenge. This pledge is for the new Aeon's End content, a core game, a small box expansion, and stretch goals. After you defeat a Nemesis you earn Treasure cards. The narrative follows on a few decades after the events of Aeon's End: Legacy. Setting up and taking down the game takes a total of 15 minutes or so, and for a game that plays in less than an hour some might consider that too long. When I found out that Indie Boards & Cards were sending me a review copy of Aeon’s End: The New Age I decided to let my copy of the base game stay unopened on the shelf for a while longer. Beschrijving Aeon’s End the New Age. I would like to say thanks to Raz, who’s partly responsible for this review. Since you have more or less perfect information on your side of the board, every minuscule decision becomes important. The Nemeses have what seems to be a ridiculously high number of health points, and killing them seems like an unobtainable goal at first. They force you to discard cards from your hand or prepped spells from your breaches, they deal damage to you or to Gravehold, they rearrange cards in your deck. Creating the aforementioned spell casting engine is a somewhat pedantic exercise – the focus on minutiae that is required of the player detracts attention from the overarching story. Also, you don’t discard your hand of cards at the end of your turn as in most other deck-builders. After each game, players will receive new treasures and player cards that allow them to become more powerful. This post offers Hints & Tips after you have completed the first Expedition, and will contain **spoilers from all games**. I’ve only played Aeon’s End in Expedition mode, and I can’t really see any point in hot doing so. At the end of your turn, cards that haven’t been played stay in your hand and you draw cards until you have five in hand. Aeon’s End: The New Age is a cooperative, deck building, campaign game in which you play as mages who are attempting to defeat a series of big bosses (nemeses). An Expedition takes between four and eight plays to get through. Early in the game you might want to prep some of your weaker spells to breaches and just let them sit there to temporarily thin out your deck and draw gem cards that allow you to get more powerful spells. This Expansion provides content for existing Aeon's End games but is not to be used in the Aeon's End Legacy campaign. Save my name, email, and website in this browser for the next time I comment. The clever, deterministic approach to deck-building makes your end of things predictable and very low on chance. Not only are the rules streamlined and simple – the rule book is well written and easy to navigate. Aeon's End Wave 1 (Aeon's End, Depths, Nameless) Some characters are depicted in a more realistic fashion while others are depicted in a style that approaches manga. Aeon's End Wave 2 (Aeon’s End: War Eternal, Outer Dark, Void) In a solo game you know that you’ll get three turns out of five or four out of six (depending on the difficulty level), but the turn order is variable and unpredictable. You encounter Nemeses, find treasures and allies and discover the game as you go. Neither the base game nor War Eternal contain any secret envelopes. After each game, players will receive new treasures and player cards that allow them to become more powerful. Aeon' s End: The New Age führt das Expeditionssystem in das Aeon's End-Universum ein, das es den Spielern ermöglicht, alle eigenen Inhalte in einem kurzen Kampagnenformat wiederzugeben. Not checked. Before you cast a spell you “prep” it to a breach by placing the spell card next to the token representing the breach, and it will be available for you to cast at the beginning of your next turn. This pledge is for the new Aeon's End content, a core game, a small box expansion and stretch goals. D1. Your email address will not be published. The theme, setting and story are not particularly strong, not even in the Legacy style introductory Expedition. The design provides both efficient storage and improved game play. After each game, players will receive new treasures and player cards that allow them to become more powerful. Hi! Just plain, old spells – your most efficient weapon against the Nemeses. 4????? You can access all my other “AE: The New Age” posts HERE. You will receive one copy of Aeon's End: The New Age and Shattered Dreams including all of the stretch goals. I am looking into buying New Age to start my Aeon’s End journey. However, the nemeses that players will face grow stronger and stronger with each battle. The same is true for the order in which you acquire new cards or discard cards when some in-game effect tells you to. Aeon's end: the new age introduces the expedition system which allows players to replay all of the content They own in a short campaign format. The New Age comes with seven sealed envelopes and a stacked deck of cards that guide you through both the story and the Expedition system. Buy Aeons End The New Age for $140.00 at Mighty Ape Australia. However, the nemeses that players will face grow stronger and stronger with each battle. When you play solo with only one character, you count as your own ally. In stock now. The Ancients. To ensure that the four Nemeses are on par with the player, whose strength grows throughout the Expedition, an increasing number of special cards are added to the Nemesis decks. Insert compatible with Aeon's End®, and includes space for numerous expansions, storing 840 sleeved or 1,300 unsleeved cards. It's a way to bring creative projects to life. Aeon’s End: The New Age introduces the Expedition system into the Aeon’s End universe, allowing players to replay all of the content they own in a short campaign format. But there are some things that are unique to The New Age and the Expedition mode that elevates this game from a really good one to a potential lifestyle game for me: The New Age as an Introduction to Aeon’s End. The New Age is the fourth base game in the Aeon's End series (Indie Boards & Cards). Or would you get the mini boxes for New Age (Shattered Dreams, Into the Wild, The Ancients)? 1????? Expeditions offer a tactically and strategically deep experience where you can really investigate the potential of the available cards, the possible interactions and the strengths and weaknesses of the mages, all within the framework of a continuing challenge. Aeon's End Wave 3 (Aeon’s End: Legacy, Buried Secrets) Aeon’s End: The New Age introduces the Expedition system into the Aeon's End universe which allows players to replay all of the content they own in a short campaign format. In Aeon’s End there are nine cards in the Market; gems, relics and spells. Not checked. After each game, players will receive new treasures and … The Nemesis turns are simple and quick. You always have to keep track of how many cards are left in your deck, and how many of the bottom cards in your discard pile you’ll get to draw at the end of your turn if your deck runs out and the discard pile is flipped over. This is not unique to The New Age; all stand-alone iterations of Aeon’s End are presented in this way. It also incldues all new mages and nemeses, aswell as gems, relics, and spells that are compatible with all existing content. All the stretch goals unlocked during this campaign. Aeon’s End: The New Age is a new addition that adds an incredible new touch to your already owned boxes, making them even more replayable. 1? I love Magic: The Gathering and I’ve been dreaming of a solitaire game that has some similarities: a basic system and tons of content to integrate into it, and endless possibilities of combinations without an endless amount of rules. Simply brilliant! If you get The New Age and it turns out you enjoy playing in expedition mode (this takes several hours longer than just playing single games), you should get the fourth wave expansions before getting anything else. The engine requires supervision and maintenance, however, and the Nemesis will keep putting clogs in the machinery. The contents of the box are packaged and presented in a way that makes the game very easy to approach when you’re new to it. It will most likely have a negative impact on the publishing frequency on my review site. I would have found this problematic if it weren’t for the fact that you operate your deterministic spell casting engine within a somewhat chaotic environment. Being able to play an entire little campaign with one breach mage and explore his or her potential while gradually adapting to increasing and varying challenges is very, very intriguing and a most rewarding experience. They really feel nasty. Aeon’s End: The New Age introduces the Expedition system into the Aeon’s End universe which allows players to replay all of the content they own in a short campaign format.After each game, players will receive new treasures and player cards that allow them to become more powerful. A Nemesis is a horrible, extremely powerful and usually very alien creature. D4. It’s order versus chaos, or good versus evil if you will. The Nemesis turns are quick and require little work on behalf of the player. I wrote this article in a frenzy; I’m eager to get back to the kitchen table – Aeon’s End: Legacy awaits. New breach mages have taken up the fight against The Nameless and protect the city of New Gravehold from their attacks. Fourth wave. Aeon's End Wave 3 (Aeon’s End: Legacy, Buried Secrets) Aeon’s End: The New Age introduces the Expedition system into the Aeon's End universe which allows players to replay all of the content they own in a short campaign format. Any big box in the series would probably have been a good starting point if these were my only concerns, especially since they are all packaged and presented in the same approachable way. After each game, players will receive new treasures and player cards that allow them to become more powerful. There is a huge amount of cards, breach mages and Nemeses available in the different expansions and iterations of the game, and all of it can be used together (except for a small part of the Aeon’s End: Legacy content). However, the nemeses that players will face grow stronger and stronger with each battle. There is more to the game, of course, but this is the gist of it. I found that this led to many interesting opportunities, but I also got the impression that it made the cards stronger. I bought my first Folded Space for Terraforming Mars, and I have been a big fan ever since. Aeon’s End: The New Age introduces the Expedition system into the Aeon's End universe which allows players to replay all of the content they own in a short campaign format. Insert is also compatible with the Aeon's End: War Eternal® and Aeon's End: The New Age® games. I prefer a game that takes a few hours to play. Breaches are some kind of fractures in space-time through which the Nemeses have entered your world, but they are also sources of magical energy that you need to cast spells. And two of these options: Aeon’s End: The New Age introduces the Expedition system into the Aeon’s End universe which allows players to replay all of the content they own in a short campaign format. Aeon’s End: The New Age – Hints & Tips for Creating an Expedition. Since your powers and abilities as a breach mage are represented in a deterministic way with no randomization of cards, careful planning is important and every game is a challenging puzzle. However, the nemeses that players will face grow stronger and stronger with each battle. Aeon's End Wave 3 (Aeon’s End: Legacy, Buried Secrets) Every breach mage and every Nemesis is unique, and so will every set-up of the Market be as well. This means that you’ll gradually adapt the Market to your strategy and the power of your mage. 1????? I have read many people recommending getting War Eternal to go with it. It integrates with the previous content released for the game and introduces a new mode of playing called the Expedition system, which is a way of using the Aeon’s End content you have to play short campaigns. This is one in a series of posts regarding the board game Aeon’s End: The New Age. The New Age introduces an infinitely replayable Expedition mode, which builds on the exisiting Aeon's End lore. See the Backer Levels section for more details. Gems and relics have have rather nondescript illustrations while Nemeses are wonderfully illustrated. Ordinary Expedition mode, on the other hand, is a simple way of creating a sense of progression and continuity through four Nemesis fights. The New Age adds an expedition mechanic that lets you play an adventure, somewhat like Pathfinder Adventure card game, but with an Aeon's End twist. Aeon's End Wave 2 (Aeon’s End: War Eternal, Outer Dark, Void) If the Nemesis runs out of health points, or cards both in its deck and in play, you win. Between each turn one of these cards is drawn to determine who gets the next turn. The turn order deck is a simple way of adding a huge amount of tension and drama. This pledge is for the new Aeon's End content, a core game, a small box expansion, and stretch goals. 46 Card Promo Pack from Aeon's End: The New Age that includes promo cards P18-P23 and P050-P089. And now...A video outlining gameplay for the cardgame Aeon's End: New Age. This pledge is for the new Aeon's End content, a core game, a small box expansion, and stretch goals. Would you also recommend War Eternal to use in expedition mode? Aeon’s End has the potential to become a lifestyle game. Each mage has a number of breaches available to them. This year we are excited to expand the Aeons End universe with Aeon’s End: The New Age . Aeon’s End: Legacy, on the other hand, is a full-fledged Legacy game. In this novelty, players will learn an expedition system that connects a random set of heroes and enemies to fight in campaign. The New Age. The prospect of exploring an entire world of possibilities and interactions without adding modules, complicated rules or the like, but by simply integrating more cards, is enticing. If you care deeply about story you should not start with The New Age, since it contains spoilers. Inserts are obviously great organisational tools, and theContinue reading → You lose the game if Gravehold falls. I like about half of it and the other half doesn’t get in the way of the gaming experience. If expedition mode isn’t your thing, the first or second wave big-boxes are good. Nice review. Includes: Thanks to that, the novelty is great, because the rest remains the same. I love this game, and here are some of the reasons why: The points above would be true for the entire world of Aeon’s End, and it would have been enough to make me very excited. After each game, players will receive new treasures and player cards that allow them to become more powerful. You will receive one copy of Aeon's End: The New Age and Shattered Dreams including all of the stretch goals. Outcasts. Although this is not as important as the previous positives mentioned, I still want to point that out. Pour le moment, seule la vague A existe en français. 2??? It also includes all new mages, nemeses, as well as gems, relics, and spells that are compatible with all existing content. Tweaking the Market and your starting deck before each new game is such an interesting strategical challenge that the set-up in Expedition stages two through four becomes part of the game rather than a chore you do before you play. Other than that I can’t really judge the relative merits of the different big boxes as points of entry, but I can safely say that The New Age worked well for me. I only play Aeon’s End in expedition mode, and I’ve enjoyed it with both the base box and War Eternal. As the game progresses it becomes increasingly thrilling to flip over the next card of the turn order deck. Aeon's End: The New Age is a standalone expansion that … Relics are powerful magical artifacts that have some sort of immediate effect when played. Since you are stacking your deck by choosing in what order to get new cards, discard cards or play spells, the deck-building in Aeon’s End feels like building an engine of sorts.